Art:Been doing clean-up and pre-lighting on all rooms. This has taken quite a bit longer than planned, getting good lighting is a little tricky. Also did a lot of optimization, not really necessary for fast GPUs but some notebooks and IGPs will welcome this. We are about half way through the rooms but that is more like 75% as the rooms with a lot of issues were done first.
Working on new cue models now. Higher resolution, better looking, more flexibility in how they look. Shafts are now separate and player will be able to choose which shaft they are using. We have Tiger on board so will be doing models of their shafts.
Did some work on the ball colors. Have pretty good matches for standard balls and tv balls. Will be redoing all ball textures for high resolution.
Finally have a decent looking bar table. Been working on geometry and texturing for a while. Have a nice cloth texture for current low nap cloth being used in real life.
Been working out all the problems with balls rolling on the pocket edges, poly intersections. VP3 really did not handle this well. We are trying to get this right so we can model any table geometry we want for VP4. The math for this is pretty tricky. Initial attempts were 8th degree polynomials, though a simpler way has been found.
Update training, added player selected training lesson categories, improved look
Added specular maps for tables
Get new movie player working
Get Hustler Career mode working properly again, with new career map, tournaments, replay of Curly after beating him
Improved Cowboy status for new options like alternate carom/shot
WIP on tournament board, better bracket lines and layout. Still waiting for final art.
Pro Tour Career player signup is active: http://www.celeris.com/celeris_player_signup.html
Updated ball dirt generator to use random distribution over a sphere, at least a proper rendition. Also updated dirt to look better, maybe still a WIP.
Linux port to servers
Linux message logging
Linux stack trace and dump for debugging
Assets management and sync on Linux
Fix problems with room zombies and issues with disconnect
Added Friends list to VP4 client so friends can be shown in player list
Match recording for online games
Changed update method for DB to better preserve code coherency
Add match over processing for teams and players, updates player activity on web portal
Fired Web Designer,
Have new designer, I think, hope to get first cut at new look today
Reworking list view on Event Calendar to be date independent
Internal testing on Event Calendar and Event Page done
Player Panel now has player information such as, new message indicator upcoming events
Alerts added to player panel, this shows things like when your friends log in, tournaments that need players, basically transitory info.
By the way Player Panel is always there, goes with you to every web page. On Home Page it only shows what was mentioned above on other pages it shows other goodies (which are on Home Page so not shown there), like Pictuer, Money, Points, Rating, Skill Level Icon, Your Personal Icon, Your Flag.
Still working on integrating $V with store and getting transaction history reports
Redid error logging:
Now can have multiple logs, necessary for server
Logging has a level number so log output can be varied
Lots of BUG FIXING
Art:All old rooms are done except for final lighting
Tables, finally have some new pockets that work with the physics, hoping to make some real progress on looks in the next month.
Basic architecture and new system now running. Working on rail model.
Team play works for match play (normal rooms, now called match) and also for tournament play! That was a big one, very cool, lots of work
Added moderator functions and admin reporting and tracking
Improved asset download efficiency, download progress indicator
Automatic game exe updater
Match forfeit added
Paste for the chat window
Embedded colors in chat strings
Room list sorting
Put player list in game
Swap break for scotch doubles
Redo of keyboard and mouse input. Mouse sensitivity should be better allowing better cue ball speed control
Optional status bottom draw
In game cursor that can be used to select things like DVD controls, player list
Event Calendar should beta soon!
Tournament Event Page is also going to beta soon!
And so is the Event Bracket page!
Player Homepage design done, HTML/CSS soon
Lots of code cleanup and organization. Better now that later.
Loch Lomond done
Monte Carlo in final review
Will be re-lighting all rooms for better quality
Tweaking pool tables for better physics performance
Also working on improved look for table parts, cloth, etc.
Put in tournament brackets
Tweaking Cue Shop layout
Have prototype for Cue Case
Completed asset management. Now can download new rooms, cues, pictures, logos, etc., both on demand or at lobby login. Includes changes to use XML description files for all assets.
Added Private Messaging. Players can now PM either in the lobby or in game. Any PM in the lobby will still exist when entering game rooms. In game also has a lobby tab so players can chat from rooms to lobby. All PMs are on tabs.
Tweaked lobby to take advantage of full window size
Handle tournament deletions on game server.
Added handicapping for tournaments
Added player rating display and player rating computation working with game server
Added player stats reporting to game server
Added team play for offline, not planning on having that but easiest way to test for online. Ready to try integrating with online server.
Got tournaments in career working with new brackets
Added consecutive racks run and runouts from break for stats
Pro Tour Career:
Jon-Paul will update on this.
Have basic model design, ready to start coding soon.
Event Calendar has basic functionality. Month, Week, Day, List views. Can see events that are upcoming also can switch to your events (what you have signed up for). Non-Real time tournament match date/time negotiation is partially done.
Statistics page started.
Shopping cart is 80% done.
Final review, hopefully up next week.